Tooltip
Inflicts 25 Nature damage to all enemies within 4 yards of the impact, stunning them for 4 sec.
How it works
Electrical Charge is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 25. Its area radius is 4 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 8 yards.
What it does
Electrical Charge is a Nature spell with a 4 sec cast, an unlimited range and effects that last 4 sec. When cast it deals Nature damage (base value 25) in a 4 yard radius and applies an aura with the stunned mechanic in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | 4 sec |
| Duration | 4 sec |
| Effect #1 | School Damage (2) Value: 25 Radius: 4 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Mechanic: Stunned Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.