Tooltip
Shocks all targets within a 25 yard cone in front of the caster. It also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
How it works
Each cast of Electroshock costs 20 Energy. Casting it triggers a 1.5 sec global cooldown.
Electroshock is built from 2 client effects, applied in this order:
- Effect 1 is Interrupt Cast (effect type 68). It applies the interrupted mechanic. Its area radius is 25 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 41.4906. Its area radius is 25 yards.
What it does
Electroshock is a Nature spell with an instant cast, no range (it targets the caster), a 10 sec cooldown and effects that last 4 sec. When cast it interrupts spellcasting with the interrupted mechanic in a 25 yard radius and deals Nature damage (base value 41.4906) in a 25 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 20 Energy |
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 10 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 4 sec |
| Effect #1 | Interrupt Cast (68) Mechanic: Interrupted Radius: 25 yards |
| Effect #2 | School Damage (2) Value: 41.4906 Radius: 25 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Electroshock appears in: 1 boss encounter.
Boss encounters
- Flame Leviathan in Ulduar
Journal section: Siege Vehicles > Salvaged Siege Engine
Encounter creatures: Flame LeviathanRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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