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Electrostatic Charge

Spell

Electrostatic Charge

Nature

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1 secThree Hundred Yards

Inflicts 38.8648 Nature damage to the current target.

Electrostatic Charge

Tooltip

Inflicts 38.8648 Nature damage to the current target. Increases damage taken from Electrostatic Charge by 100%.

This ability stacks up to 10 times.

How it works

Its aura procs every time its trigger condition is met.

Electrostatic Charge is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 38.8648. It applies the infected mechanic.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 100.

What it does

Electrostatic Charge is a Nature spell with a 1 sec cast, a range of 300 yards and effects that last 1 min. When cast it deals Nature damage (base value 38.8648) with the infected mechanic and applies an aura. It stacks up to 10 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range300 yards (Three Hundred Yards)
Cast time1 sec
Duration1 min
Proc chanceAlways
Max stacks10
Effect #1School Damage (2)
Value: 38.8648
Mechanic: Infected
Effect #2Apply Aura (6)
Aura type id 255
Value: 100
Misc value: 22

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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