Tooltip
Enemies in melee range are knocked down and suffer 2000% weapon damage as Physical damage.
How it works
Elekk Charge is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 2000. Its area radius is 5 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 5 yards.
What it does
Elekk Charge is a Physical spell with an instant cast, no range (it targets the caster) and effects that last 2.5 sec. When cast it deals a percentage of weapon damage (base value 2000) in a 5 yard radius and applies an aura in a 5 yard radius. The client files the whole spell under the stunned mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 2.5 sec |
| Mechanic | Stunned |
| Effect #1 | Weapon % Damage (31) Value: 2000 Radius: 5 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Radius: 5 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Elekk Charge appears in: 1 spell that casts it.
Spells that cast it
- Elekk ChargeTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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