Tooltip
Place the bait, luring an elusive creature after a small amount of time. Who knows what might show up?
The cooldown of Elusive Creature Bait is lowered by skinning creatures in Khaz Algar.
Only usable outdoors in Khaz Algar.
How it works
Casting it triggers a 1.5 sec global cooldown.
Elusive Creature Lure is built from 2 client effects, applied in this order:
- Effect 1 is Summon Object (effect type 50).
- Effect 2 is Create Area Effect (effect type 179).
What it does
Elusive Creature Lure is a spell with a 2 sec cast, a range of 1.5 yards, a 12 hr cooldown and effects that last 2 min. When cast it summons an object and has a Create Area Effect effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 1.5 yards (One Point Five Yards) |
| Cast time | 2 sec |
| Cooldown | 12 hr |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 2 min |
| Effect #1 | Summon Object (50) Misc value: 379246 |
| Effect #2 | Create Area Effect (179) Misc value: 29063 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
How to learn
Items that grant this spell
Comments
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