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Embrace the Light

Spell

Embrace the Light

Holy

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Instant castTower 100

Murrpray channels the power of the Sacred Flame, inflicting 2 Holy damage to all players every 1 sec.

Embrace the Light

Tooltip

Murrpray channels the power of the Sacred Flame, inflicting 2 Holy damage to all players every 1 sec. This effect grows in intensity over time.

How it works

Embrace the Light is built from 3 client effects, applied in this order:

  1. Effect 1 is Jump to Destination (effect type 42).
  2. Effect 2 is effect type 164, which the datamine does not name. It triggers Embrace the Light.
  3. Effect 3 is Dummy (effect type 3). Its area radius is 300 yards.

What it does

Embrace the Light is a Holy spell with an instant cast and a range of 100 yards. When cast it makes the caster jump to a location. It also casts Embrace the Light (record #423682).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly
Range100 yards (Tower 100)
Cast timeInstant
Effect #1Jump to Destination (42)
Effect #2Effect 164
Trigger spell: Embrace the Light
Effect #3Dummy (3)
Radius: 300 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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