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Emerald Gale

Spell

Emerald Gale

Physical

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Instant castAnywhere - Unlimited

Emerald winds propel the player forward for 3 sec, granting 1 Skyriding Charge.

Emerald Gale

Tooltip

Emerald winds propel the player forward for 3 sec, granting 1 Skyriding Charge.

How it works

Emerald Gale is built from 3 client effects, applied in this order:

  1. Effect 1 is Energize (effect type 30). Its base value is 3.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 524. Its base value is 1.
  3. Effect 3 is effect type 293, which the datamine does not name. Its base value is 1.

What it does

Emerald Gale is a Physical spell with an instant cast, an unlimited range and effects that last 3 sec. When cast it restores a resource (base value 3) and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration3 sec
Effect #1Energize (30)
Value: 3
Misc value: 25
Effect #2Apply Aura (6)
Aura type id 524
Value: 1
Effect #3Effect 293
Value: 1
Misc value: 2391

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Emerald Gale appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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