Spell
Empowered
Physical
Fel power courses through the target's veins, allowing the use of lethal abilities.
Tooltip
Fel power courses through the target's veins, allowing the use of lethal abilities.
How it works
Empowered is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its area radius is 50000 yards.
- Effect 2 is effect type 164, which the datamine does not name. Its area radius is 50000 yards. It triggers Pursuing.
- Effect 3 is effect type 164, which the datamine does not name. Its area radius is 50000 yards. It triggers Sessile.
What it does
Empowered is a spell with an instant cast, a range of 100 yards and an effect that lasts until cancelled. When cast it applies an aura in a 50000 yard radius. It also casts Pursuing and Sessile.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 4 Radius: 50000 yards |
| Effect #2 | Effect 164 Radius: 50000 yards Trigger spell: Pursuing |
| Effect #3 | Effect 164 Radius: 50000 yards Trigger spell: Sessile |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.