Tooltip
The caster sticks several Empowered Pulse Grenades to players for 10 min. These inflict 36.72 Nature damage to all players and knock others away every 2 sec.
How it works
Empowered Pulse Grenade is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 2 sec, 300 times over the full 10 min. It triggers Empowered Pulse Grenade.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 2 sec, 300 times over the full 10 min. It triggers Empowered Pulse Grenade.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 35.
What it does
Empowered Pulse Grenade is a Nature spell with an instant cast, a range of 300 yards and effects that last 10 min. When cast it applies an aura every 2 sec and applies an aura. It also casts Empowered Pulse Grenade (record #250007) and Empowered Pulse Grenade (record #250009).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | 10 min |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 2 sec Trigger spell: Empowered Pulse Grenade |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 2 sec Trigger spell: Empowered Pulse Grenade |
| Effect #3 | Apply Aura (6) Aura type id 61 Value: 35 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.