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Empowered Pulse Grenade

Spell

Empowered Pulse Grenade

Nature

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Instant castThree Hundred Yards

The caster sticks several Empowered Pulse Grenades to players for 10 min.

Empowered Pulse Grenade

Tooltip

The caster sticks several Empowered Pulse Grenades to players for 10 min. These inflict 36.72 Nature damage to all players and knock others away every 2 sec.

How it works

Empowered Pulse Grenade is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 2 sec, 300 times over the full 10 min. It triggers Empowered Pulse Grenade.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 2 sec, 300 times over the full 10 min. It triggers Empowered Pulse Grenade.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 35.

What it does

Empowered Pulse Grenade is a Nature spell with an instant cast, a range of 300 yards and effects that last 10 min. When cast it applies an aura every 2 sec and applies an aura. It also casts Empowered Pulse Grenade (record #250007) and Empowered Pulse Grenade (record #250009).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range300 yards (Three Hundred Yards)
Cast timeInstant
Duration10 min
Effect #1Apply Aura (6)
Aura type id 23
Period: every 2 sec
Trigger spell: Empowered Pulse Grenade
Effect #2Apply Aura (6)
Aura type id 23
Period: every 2 sec
Trigger spell: Empowered Pulse Grenade
Effect #3Apply Aura (6)
Aura type id 61
Value: 35

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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