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Precision

Spell

Precision

Physical

2 secSelf Only

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
226008+7via Wowhead (opens the original comment in a new tab)

For PvP specced casters :
Now that the last % of chances to miss is removable, capping hit is something every serious PvP player should do. To reach the PvP cap of 4%, or 105 hit rating, i would recommand to take http://www.wowhead.com/?spell=44488 and http://www.wowhead.com/?spell=60623, plus the http://www.wowhead.com/?item=44416. That will give you 98 hit rating, which is not enough. Complete it with a hit gem (that gives at least +9, we'll see why later) and you're capped. Note that if you're draenei, or have a draenei teammate, you have 1% hit offered by racial. That puts the cap at 78, so you can remove the glove enchant and the gem (note : you may miss sometimes, because it's actually ~78.6).

From there, you will be hit capped, and should not miss spells anymore. However, keep in mind that your spells can still be resisted. As armors can't be swapped in arenas, the best choice is to take the spell penetration weapons. That means you will need 4 more http://www.wowhead.com/?item=40014 (don't forget the +9 hit gem from the first part!), and could take a crit/haste weapon apart from the penetration one (and instead of the hit one btw). But to do that, you need lots of arena and honor points, so i don't think it's a good choice if you're gearing up. Not all classes got spell resistances (I think only mages do, now that the master demonologist talent has been modified).

2
317977+6via Wowhead (opens the original comment in a new tab)

As a tankadin I would say the precision enchant is to be favored over armsman, since we are not having any threat problems, (from my experience). However I'm at 215 hit rating in full prot gear atm and I'm still having quite alot of resists (misses), which apart from lowering your damage output also lowers threat caused.

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Precision
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Tooltip

Permanently enchant gloves to increase Critical Strike by $ec1. Cannot be applied to items higher than level $ecix.

Spell facts

SchoolPhysical
Cast time2 sec
EffectEnchant Item
RangeSelf Only
Taught byEnchanting (skill 1)
Spell ID44488

Datamined from the current retail build. Numbers that scale with level or stats are shown at their base value.

Reagents

Items that grant this spell

More Enchanting spells

Every Enchanting spell

Related

Community notes from Wowhead · 13 comments

Top 3 shown above

The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.

The top 3 are shown in Top Comments above. Read all 13 on Wowhead.