I think the real point of this enchant is being dodged.
The question is: Does it glow?
Spell
Blood Draining
Physical
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This enchant has a chance on hit to apply Blood Reserve. As its not yet fully implemented the buff states:
Blood Reserve
Heals you for 360 to 440 if you take damage while below 35% health.
20 seconds remainingApply Aura: Proc Trigger Spell (8)
Value: 360 to 440
Proc chance: 100%
School: PhysicalIt is also linked to the spell that actually does the healing, Blood Reserve based on the amount of stacks you have.
Proc Rate
Blood Draining
Apply Aura: Proc Trigger Spell
Proc chance: 50%
Applies: Blood ReserveSome things about this enchantment so far: it has a chance to proc no matter how much health you have as it will apply this buff for if and when you fall below 35% health. It also has a 20 second duration and with no internal cooldown (so far) it'll be very easy to keep this buff up at all times. The buff itself is in the physical school which means it cannot be dispelled.
Not only will this be a nice tanking enchant, it will also prove to be an even better PvP enchant in numerous situations where healing may be tough.
Update: After looking at what looks like a nerf to the healing done (down from 2000 to a range of 360 to 440), my guess is that the buff will stack up to 5 times allowing for the range to look more like the description of the enchantment (except stacking this 5 times would lead to 1800 to 2200 healing - close enough to the enchantment's description).Update: Now looking at a more accurate description of the enchantment, it directly corresponds to the to above mentioned buffs meaning
One stack: 360 to 440 healing
Two Stacks: 720 to 880 healing
Three Stacks: 1080 to 1320 healing
Four Stacks: 1440 to 1760 healing
Five Stacks: 1800 to 2200 healingUnderstand that this type of healing spell lies in the physical school therefore it work like a bandage, except this spell has a completely different mechanic. It is not going to scale with spell power or critical strike chance.
And now here's Ollie with the TLDR: "It heals you and glows red!"
EDIT: Updated stats.
Hey this enchant works like the palladin talent Ardent Defender. That's a good combo right?
No. This enchant is bad if you have Ardent Defender. Consider this:
You were hit and you are currently at 33% of your life equaling 10k. This enchant procs and brings you to 12k also known as 40% of your life. The next hit from the boss is 15k. You are dead. If you would still be at 10k life Ardent Defender would lower the damage to 9,75k leaving you at 250 hp. Your enchant just killed you.If you would have gotten hit for 15k, ardent defender would reduce that to 10.5k, resulting in you still being dead; however....
That is an extreme example, here's another for you.
You get hit and are at 8k, enchant procs, bringing you to 10k, you get hit again for what would have been between 8 and 10k damage after ardent defender. your enchant just saved you.
As you can see an extreme example can be generated for either situation. If you like or don't like this enchant for yourself that is fine but don't post about ardent defender ruining this enchant when in fact it does not.
Tooltip
Permanently enchant your weapon to sometimes grant Blood Reserve when striking an enemy or inflicting damage with bleed attacks. When you fall below 35% health, Blood Reserve restores health. Lasts 20 sec and stacks up to $64568u times. Cannot be applied to items higher than level $ecix.
Spell facts
Datamined from the current retail build. Numbers that scale with level or stats are shown at their base value.
Reagents
Items that grant this spell
More Enchanting spells
Related
Community notes from Wowhead · 114 comments
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