Tooltip
An expanse of void opens, inflicting 12 Cosmic damage every 1.5 sec to players within and reducing their movement speed by 20%.
How it works
Encroaching Oblivion is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 12 per tick. It ticks every 1.5 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is 20. It applies the snared mechanic.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 260.
What it does
Encroaching Oblivion is a Holy, Nature, Shadow and Arcane spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura every 1.5 sec, applies an aura with the snared mechanic and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 12 Period: every 1.5 sec |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: 20 Mechanic: Snared |
| Effect #3 | Apply Aura (6) Aura type id 260 Misc value: 2079, 7 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.