Tooltip
When a nearby ally's health drops below 50%, sacrifice of your health to heal them for the same amount. May only occur every 1 min.
How it works
Endless Duty is built from 2 client effects, applied in this order:
- Effect 1 is Heal (effect type 10).
- Effect 2 is School Damage (effect type 2).
What it does
Endless Duty is a Holy spell with an instant cast and a range of 100 yards. When cast it heals and deals Holy damage.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | Heal (10) |
| Effect #2 | School Damage (2) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.