Tooltip
Every 2 sec, store healing, up to a maximum. When you dodge or parry an attack, heal for all stored healing.
The maximum health of all Tank specialization players in your party or raid is increased by 3%, stacking.
Unique: Corruption Resistance increased by 10.
How it works
Its aura procs every time its trigger condition is met.
Endurance is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Endurance is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura. The client files the whole spell under the taunted mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Mechanic | Taunted |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 4 |
| Effect #2 | Apply Aura (6) Aura type id 4 |
| Effect #3 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.