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Endurance

Spell

Endurance

Physical

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Instant castSelf Only

Every 2 sec, store healing, up to a maximum.

Endurance

Tooltip

Every 2 sec, store healing, up to a maximum. When you dodge or parry an attack, heal for all stored healing.

The maximum health of all Tank specialization players in your party or raid is increased by 3%, stacking.

Unique: Corruption Resistance increased by 10.

How it works

Its aura procs every time its trigger condition is met.

Endurance is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 4.

What it does

Endurance is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura. The client files the whole spell under the taunted mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
MechanicTaunted
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 4
Effect #2Apply Aura (6)
Aura type id 4
Effect #3Apply Aura (6)
Aura type id 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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