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Energized Familiar

Spell

Energized Familiar

Physical

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Mage

Instant castSelf Only

During Arcane Surge, your Arcane Familiar fires 4 bolts instead of 1.

Energized Familiar

Tooltip

During Arcane Surge, your Arcane Familiar fires 4 bolts instead of 1.

Damage from your Arcane Familiar has a 6% chance to restore 2% of your maximum mana.

How it works

Energized Familiar is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 4.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 6.

What it does

Energized Familiar is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 4
Value: 4
Effect #2Apply Aura (6)
Aura type id 4
Value: 6

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Energized Familiar appears in: 2 talents.

Talents

  • Energized Familiar for Mage (Arcane, Fire, Frost)Talent
  • Energized Familiar (2 talent definitions no current talent tree places)Talent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Build history

this spell Changelog

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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