Tooltip
Energizes you.
How it works
Energy Orb is built from 5 client effects, applied in this order:
- Effect 1 is effect type 137, which the datamine does not name. Its base value is 100.
- Effect 2 is effect type 137, which the datamine does not name. Its base value is 100.
- Effect 3 is effect type 137, which the datamine does not name. Its base value is 100.
- Effect 4 is effect type 137, which the datamine does not name. Its base value is 100.
- Effect 5 is effect type 137, which the datamine does not name. Its base value is 100.
What it does
Energy Orb is a Nature spell with an instant cast and no range (it targets the caster).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Effect 137 Value: 100 |
| Effect #2 | Effect 137 Value: 100 Misc value: 3 |
| Effect #3 | Effect 137 Value: 100 Misc value: 1 |
| Effect #4 | Effect 137 Value: 100 Misc value: 6 |
| Effect #5 | Effect 137 Value: 100 Misc value: 2 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.