Tooltip
The Volatile Manifestation erupts in arcane energy, inflicting 125 Arcane damage to all players and increasing damage taken from by 200%.
How it works
Its aura procs every time its trigger condition is met.
Energy Overload is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 125. It applies the infected mechanic. Its area radius is 300 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 200. Its area radius is 300 yards.
What it does
Energy Overload is an Arcane spell with an instant cast, a range of 300 yards and effects that last 10 sec. When cast it deals Arcane damage (base value 125) with the infected mechanic in a 300 yard radius and applies an aura in a 300 yard radius. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | 10 sec |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 125 Mechanic: Infected Radius: 300 yards |
| Effect #2 | Apply Aura (6) Aura type id 255 Value: 200 Misc value: 33 Radius: 300 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Energy Overload appears in: 1 boss encounter.
Boss encounters
- Plexus Sentinel in Manaforge Omega
Journal section: Stage Two: The Sieve Awakens > Protocol: Purge > Volatile Manifestation
Encounter creatures: Plexus Sentinel, Volatile ManifestationRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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