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Ensnaring Trap

Spell

Ensnaring Trap

Physical

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Instant castTen yards

Gutshot launches a trap towards random players.

Ensnaring Trap

Tooltip

Gutshot launches a trap towards random players. When triggered, the trap entangles all creatures and players and inflicts 6 Physical damage every 2 sec for 6 sec.

How it works

Ensnaring Trap is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 455. Its area radius is 5 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 15. Its area radius is 5 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 6 per tick. It applies the bleeding mechanic. Its area radius is 5 yards. It ticks every 2 sec, 3 times over the full 6 sec (18 base in total).

What it does

Ensnaring Trap is a Physical spell with an instant cast, a range of 10 yards and effects that last 6 sec. When cast it applies an aura in a 5 yard radius, deals Physical damage (base value 15) in a 5 yard radius and applies an aura with the bleeding mechanic in a 5 yard radius every 2 sec. The client files the whole spell under the rooted mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range10 yards (Ten yards)
Cast timeInstant
Duration6 sec
MechanicRooted
Effect #1Apply Aura (6)
Aura type id 455
Radius: 5 yards
Effect #2School Damage (2)
Value: 15
Radius: 5 yards
Effect #3Apply Aura (6)
Aura type id 3
Value: 6
Mechanic: Bleeding
Radius: 5 yards
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Ensnaring Trap appears in: 1 boss encounter and 1 spell that casts it.

Boss encounters

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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