Tooltip
When your Ice Trap or Snake Trap are triggered you entrap all afflicted targets, preventing them from moving for 4 sec.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 455. It scales with 0.25 times spell power.
What it does
Entrapment is a Nature spell with an instant cast, an unlimited range and effects that last 4 sec. When cast it applies an aura. The client files the whole spell under the rooted mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 4 sec |
| Mechanic | Rooted |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 455 Spell power coefficient: 0.25 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.