Spell
Entropy
Holy
Nature
Shadow
Arcane
While in combat, generate 1 Soul Fragments every 12 sec.
Tooltip
While in combat, generate 1 Soul Fragments every 12 sec.
While out of combat, you will slowly build towards your Void Metamorphosis, up to 25 Soul Fragments.
How it works
Entropy is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 1 per tick. It ticks every 12 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 25.
What it does
Entropy is a Holy, Nature, Shadow and Arcane spell with an instant cast and no range (it targets the caster). When cast it applies an aura every 12 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 226 Value: 1 Period: every 12 sec |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 25 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Entropy appears in: 1 talent.
Talents
- Entropy for Demon Hunter (Havoc, Vengeance, Devourer)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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