Tooltip
Finishing move that deals instant Nature damage proportional to the number of combo points on the target. Following the Envenom attack, your poison application chance is increased by 15%, for 1 sec plus an additional 1 sec per combo point.
How it works
Each cast of Envenom costs 35 Energy. Casting it triggers a 0.5 sec global cooldown. Its dispel type is client id 4.
Envenom is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 600.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 107. Its base value is 15.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 1 sec.
What it does
Envenom is a Nature spell with an instant cast, a range of 5 yards and effects that last 1 sec. When cast it deals Nature damage (base value 600), applies an aura and applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 35 Energy |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 0.5 sec |
| GCD category | Category id 133 |
| Duration | 1 sec |
| Dispel type | Dispel type id 4 |
| Effect #1 | School Damage (2) Value: 600 |
| Effect #2 | Apply Aura (6) Aura type id 107 Value: 15 Misc value: 18 |
| Effect #3 | Apply Aura (6) Aura type id 226 Misc value: 18 Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.