How it works
Ephemeral Effusion is built from 2 client effects, applied in this order:
- Effect 1 is Heal (effect type 10).
- Effect 2 is Dummy (effect type 3). It triggers Genesis Lathe.
What it does
Ephemeral Effusion is a Holy, Nature, Shadow and Arcane spell with an instant cast and a range of 100 yards. When cast it heals. It also casts Genesis Lathe.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | Instant |
| Effect #1 | Heal (10) |
| Effect #2 | Dummy (3) Trigger spell: Genesis Lathe |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.