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Errant Zap

Spell

Errant Zap

Physical

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Instant castAnywhere - Unlimited

Physical spell.

Errant Zap

How it works

Errant Zap is built from 2 client effects, applied in this order:

  1. Effect 1 is Trigger Missile (effect type 32). Its area radius is 6 yards. It triggers Errant Zap.
  2. Effect 2 is Trigger Missile (effect type 32). Its area radius is 6 yards. It triggers Erratic Rift.

What it does

Errant Zap is a spell with an instant cast and an unlimited range. When cast it launches a missile in a 6 yard radius. It also casts Errant Zap (record #1226398) and Erratic Rift.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Effect #1Trigger Missile (32)
Radius: 6 yards
Trigger spell: Errant Zap
Effect #2Trigger Missile (32)
Radius: 6 yards
Trigger spell: Erratic Rift

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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