Tooltip
Piercing roots erupt from the earth, inflicting 45 Nature damage to players and knocking them upwards.
How it works
Erupting Roots is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 45. Its area radius is 6 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 300. Its area radius is 6 yards.
- Effect 3 is Summon (effect type 28). Its area radius is 6 yards.
What it does
Erupting Roots is a Nature spell with an instant cast, a range of 300 yards and effects that last 2 min. When cast it deals Nature damage (base value 45) in a 6 yard radius, has a Knock Back effect in a 6 yard radius and summons a creature in a 6 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | 2 min |
| Effect #1 | School Damage (2) Value: 45 Radius: 6 yards |
| Effect #2 | Knock Back (98) Value: 300 Radius: 6 yards |
| Effect #3 | Summon (28) Misc value: 247576, 714 Radius: 6 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Erupting Roots appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- Cragpine in Midnight
Journal section: Rootquake
Encounter creatures: Cragpine, Angry TreantRaid boss ability
Spells that cast it
- RootquakeTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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