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Erupting Roots

Spell

Erupting Roots

Nature

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Instant castThree Hundred Yards

Piercing roots erupt from the earth, inflicting 45 Nature damage to players and knocking them upwards.

Erupting Roots

Tooltip

Piercing roots erupt from the earth, inflicting 45 Nature damage to players and knocking them upwards.

How it works

Erupting Roots is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 45. Its area radius is 6 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 300. Its area radius is 6 yards.
  3. Effect 3 is Summon (effect type 28). Its area radius is 6 yards.

What it does

Erupting Roots is a Nature spell with an instant cast, a range of 300 yards and effects that last 2 min. When cast it deals Nature damage (base value 45) in a 6 yard radius, has a Knock Back effect in a 6 yard radius and summons a creature in a 6 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range300 yards (Three Hundred Yards)
Cast timeInstant
Duration2 min
Effect #1School Damage (2)
Value: 45
Radius: 6 yards
Effect #2Knock Back (98)
Value: 300
Radius: 6 yards
Effect #3Summon (28)
Misc value: 247576, 714
Radius: 6 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Erupting Roots appears in: 1 boss encounter and 1 spell that casts it.

Boss encounters

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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