Tooltip
A bound soul bursts into existence, inflicting 10 Arcane damage to players and an additional 2.5 Arcane damage every 1.5 sec for 9 sec.
How it works
Essence Implosion is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 10. Its area radius is 120 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2.5 per tick. Its area radius is 120 yards. It ticks every 1.5 sec, 6 times over the full 9 sec (15 base in total).
What it does
Essence Implosion is an Arcane spell with an instant cast, no range (it targets the caster) and effects that last 9 sec. When cast it deals Arcane damage (base value 10) in a 120 yard radius and applies an aura in a 120 yard radius every 1.5 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 9 sec |
| Effect #1 | School Damage (2) Value: 10 Radius: 120 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 2.5 Radius: 120 yards Period: every 1.5 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.