Tooltip
At full energy; the boss attempts to pull all enemies into the water, inflicting 0.245297 Nature damage every 1 sec for 10 sec.
How it works
Each cast of Eternal Hunger costs 100 Energy. It does not trigger the global cooldown, so it can be used between other casts.
Eternal Hunger is built from 2 client effects, applied in this order:
- Effect 1 is Create Area Effect (effect type 179).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Eternal Hunger is a Nature spell with a 3 sec cast, a range of 100 yards, a 4 sec cooldown and effects that last 10 sec. When cast it has a Create Area Effect effect and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 100 Energy |
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 3 sec |
| Cooldown | 4 sec |
| Global cooldown | None |
| Duration | 10 sec |
| Effect #1 | Create Area Effect (179) Misc value: 13352 |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.