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Eternal Hunt

Spell

Eternal Hunt

Physical

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Demon Hunter

Instant castSelf Only

The Hunt has 15 sec reduced cooldown, deals 15% more damage, and its damage over time effect applies to 2 additional enemies.

Eternal Hunt

Tooltip

The Hunt has 15 sec reduced cooldown, deals 15% more damage, and its damage over time effect applies to 2 additional enemies.

How it works

Eternal Hunt is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 15.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 341. Its base value is -15000.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 2.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 15.

What it does

Eternal Hunt is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 108
Value: 15
Effect #2Apply Aura (6)
Aura type id 341
Value: -15000
Misc value: 2427
Effect #3Apply Aura (6)
Aura type id 4
Value: 2
Effect #4Apply Aura (6)
Aura type id 108
Value: 15
Misc value: 22

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Eternal Hunt appears in: 2 talents.

Talents

  • Eternal Hunt for Demon Hunter (Havoc, Vengeance, Devourer)Talent
  • Eternal Hunt (a talent definition no current talent tree places)Talent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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