Tooltip
Kith'ix seeds darkness in marked targets, inflicting 60 Shadow damage every 1 sec for 6 sec.
Upon removal, this seed detonates, inflicting 30 Shadow damage to other players and fearing them for 5 sec.
How it works
Eternal Madness is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 30. Its area radius is 5 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 7. It applies the fleeing mechanic. Its area radius is 5 yards.
What it does
Eternal Madness is a Shadow spell with an instant cast, an unlimited range and effects that last 5 sec. When cast it deals Shadow damage (base value 30) in a 5 yard radius and applies an aura with the fleeing mechanic in a 5 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 5 sec |
| Effect #1 | School Damage (2) Value: 30 Radius: 5 yards |
| Effect #2 | Apply Aura (6) Aura type id 7 Misc value: 1 Mechanic: Fleeing Radius: 5 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Added in patch 12.1.5.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.5)
Comments
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