How it works
Evaporate is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 105.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 104.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 106.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 506.
What it does
Evaporate is a Nature spell with a 1.5 sec cast, no range (it targets the caster) and effects that last 30 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 1.5 sec |
| Duration | 30 sec |
| Effect #1 | Apply Aura (6) Aura type id 105 |
| Effect #2 | Apply Aura (6) Aura type id 104 |
| Effect #3 | Apply Aura (6) Aura type id 106 |
| Effect #4 | Apply Aura (6) Aura type id 506 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.