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Everbloom

Spell

Everbloom

Physical

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Druid

Instant castSelf Only

24% of Lifebloom's final bloom heals up to 5 injured allies.

Everbloom

Tooltip

24% of Lifebloom's final bloom heals up to 5 injured allies.

How it works

Its aura procs every time its trigger condition is met.

Everbloom is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 2.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 24.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 5.

What it does

Everbloom is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 4
Value: 2
Effect #2Apply Aura (6)
Aura type id 4
Value: 24
Effect #3Apply Aura (6)
Aura type id 4
Value: 5

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Everbloom appears in: 2 talents.

Talents

  • Everbloom for Druid (Balance, Feral, Guardian, Restoration)Talent
  • Everbloom (a talent definition no current talent tree places)Talent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Build history

this spell Changelog

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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