Tooltip
Lasts 12 sec.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Everchill is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. It ticks every 3 sec, 4 times over the full 12 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is 2. It applies the snared mechanic.
What it does
Everchill is a Frost spell with an instant cast, a range of 50 yards and effects that last 12 sec. When cast it applies an aura every 3 sec and applies an aura with the snared mechanic. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Range | 50 yards (Extended Range) |
| Cast time | Instant |
| Duration | 12 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | Apply Aura (6) Aura type id 3 Period: every 3 sec |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: 2 Mechanic: Snared |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Everchill appears in: 1 spell that casts it.
Spells that cast it
- EverchillTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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