Tooltip
Upon defeat, Living Mass decays into Excess Mass that players can pick up.
During, players with Excess Mass can gather to project a zone of Collective Gravity.
How it works
Excess Mass is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 395. Its base value is 2.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 1 sec.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 30.
What it does
Excess Mass is a spell with an instant cast, a range of 300 yards and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 395 Value: 2 Misc value: 38921 |
| Effect #2 | Apply Aura (6) Aura type id 226 Period: every 1 sec |
| Effect #3 | Apply Aura (6) Aura type id 61 Value: 30 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Excess Mass appears in: 1 boss encounter.
Boss encounters
- Dimensius, the All-Devouring in Manaforge Omega
Journal section: Stage One: Critical Mass > Massive Smash > Living Mass
Encounter creatures: Pargoth, Dimensius, ArtoshionRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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