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Excess Mass

Spell

Excess Mass

Physical

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Instant castThree Hundred Yards

Upon defeat, Living Mass decays into Excess Mass that players can pick up.

Excess Mass

Tooltip

Upon defeat, Living Mass decays into Excess Mass that players can pick up.

During, players with Excess Mass can gather to project a zone of Collective Gravity.

How it works

Excess Mass is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 395. Its base value is 2.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 1 sec.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 30.

What it does

Excess Mass is a spell with an instant cast, a range of 300 yards and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range300 yards (Three Hundred Yards)
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 395
Value: 2
Misc value: 38921
Effect #2Apply Aura (6)
Aura type id 226
Period: every 1 sec
Effect #3Apply Aura (6)
Aura type id 61
Value: 30

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Excess Mass appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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