How it works
Exit Deathmatch is built from 3 client effects, applied in this order:
- Effect 1 is Teleport (effect type 252).
- Effect 2 is effect type 77, which the datamine does not name.
- Effect 3 is effect type 164, which the datamine does not name. It triggers Demonic Circle.
What it does
Exit Deathmatch is a spell with an instant cast and a range of 5 yards. When cast it has a Teleport effect. It also casts Demonic Circle.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Interact Range) |
| Cast time | Instant |
| Effect #1 | Teleport (252) |
| Effect #2 | Effect 77 |
| Effect #3 | Effect 164 Trigger spell: Demonic Circle |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.