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Expel Magic: Shadow

Spell

Expel Magic: Shadow

Shadow

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2 secSelf Only

The Fel Breaker expels Shadow magic inflicting 200 Shadow damage and absorbing up to 200 of all healing received.

Expel Magic: Shadow

Tooltip

The Fel Breaker expels Shadow magic inflicting 200 Shadow damage and absorbing up to 200 of all healing received.

How it works

Expel Magic: Shadow is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 200. Its area radius is 10 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 301. Its base value is 500. Its area radius is 10 yards.

What it does

Expel Magic: Shadow is a Shadow spell with a 2 sec cast, no range (it targets the caster) and effects that last 10 sec. When cast it deals Shadow damage (base value 200) in a 10 yard radius and applies an aura in a 10 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
RangeSelf Only
Cast time2 sec
Duration10 sec
Effect #1School Damage (2)
Value: 200
Radius: 10 yards
Effect #2Apply Aura (6)
Aura type id 301
Value: 500
Misc value: 127
Radius: 10 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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