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Experimental Dosage

Spell

Experimental Dosage

Shadow

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Instant castAnywhere - Unlimited

Upon expiration reacts violently, inflicting 25 Shadow damage and absorbing 40 healing received from all players within 4 yards and causes any nearby eggs to hatch.

Experimental Dosage

Tooltip

Upon expiration reacts violently, inflicting 25 Shadow damage and absorbing 40 healing received from all players within 4 yards and causes any nearby eggs to hatch.

How it works

Its aura procs every time its trigger condition is met.

Experimental Dosage is built from 4 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 25. Its area radius is 4 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its area radius is 6 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 301. Its base value is 10. Its area radius is 4 yards.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 226. Its area radius is 6 yards. It ticks every 0.1 sec, 300 times over the full 30 sec.

What it does

Experimental Dosage is a Shadow spell with an instant cast, an unlimited range and effects that last 30 sec. When cast it deals Shadow damage (base value 25) in a 4 yard radius, applies an aura in a 6 yard radius, applies an aura in a 4 yard radius and applies an aura in a 6 yard radius every 0.1 sec. It stacks up to 4 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration30 sec
Proc chanceAlways
Max stacks4
Effect #1School Damage (2)
Value: 25
Radius: 4 yards
Effect #2Apply Aura (6)
Aura type id 4
Radius: 6 yards
Effect #3Apply Aura (6)
Aura type id 301
Value: 10
Misc value: 127
Radius: 4 yards
Effect #4Apply Aura (6)
Aura type id 226
Radius: 6 yards
Period: every 0.1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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