Tooltip
Upon expiration reacts violently, inflicting 25 Shadow damage and absorbing 40 healing received from all players within 4 yards and causes any nearby eggs to hatch.
How it works
Its aura procs every time its trigger condition is met.
Experimental Dosage is built from 4 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 25. Its area radius is 4 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its area radius is 6 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 301. Its base value is 10. Its area radius is 4 yards.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 226. Its area radius is 6 yards. It ticks every 0.1 sec, 300 times over the full 30 sec.
What it does
Experimental Dosage is a Shadow spell with an instant cast, an unlimited range and effects that last 30 sec. When cast it deals Shadow damage (base value 25) in a 4 yard radius, applies an aura in a 6 yard radius, applies an aura in a 4 yard radius and applies an aura in a 6 yard radius every 0.1 sec. It stacks up to 4 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 30 sec |
| Proc chance | Always |
| Max stacks | 4 |
| Effect #1 | School Damage (2) Value: 25 Radius: 4 yards |
| Effect #2 | Apply Aura (6) Aura type id 4 Radius: 6 yards |
| Effect #3 | Apply Aura (6) Aura type id 301 Value: 10 Misc value: 127 Radius: 4 yards |
| Effect #4 | Apply Aura (6) Aura type id 226 Radius: 6 yards Period: every 0.1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.