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Experimental Go-Pack

Spell

Experimental Go-Pack

Physical

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Instant cast10 sec cooldownSeventy yards

Equip the Go-Pack and propel yourself upwards into the air.

Experimental Go-Pack

Tooltip

Equip the Go-Pack and propel yourself upwards into the air. Usable for repeated jumps only on the Siren Island.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Experimental Go-Pack is built from 2 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). It triggers Experimental Go-Pack.
  2. Effect 2 is Trigger Spell (effect type 64). Its base value is 75. It triggers Experimental Go-Pack.

What it does

Experimental Go-Pack is a spell with an instant cast, a range of 70 yards and a 10 sec cooldown. It also casts Experimental Go-Pack (record #469809) and Experimental Go-Pack (record #467294).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range70 yards (Seventy yards)
Cast timeInstant
Cooldown10 sec
Global cooldownNone
Effect #1Dummy (3)
Trigger spell: Experimental Go-Pack
Effect #2Trigger Spell (64)
Value: 75
Misc value: 200
Trigger spell: Experimental Go-Pack

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

How to learn

Items that grant this spell

Comments

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