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Explosive Acids

Spell

Explosive Acids

Physical

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Instant castSelf Only

Physical spell.

Explosive Acids

How it works

Explosive Acids is built from 4 client effects, applied in this order:

  1. Effect 1 is Trigger Spell (effect type 64). It triggers Explosive Acids.
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Explosive Acids.
  3. Effect 3 is Trigger Spell (effect type 64). It triggers Explosive Acids.
  4. Effect 4 is Trigger Spell (effect type 64). It triggers Explosive Acids.

What it does

Explosive Acids is a spell with an instant cast and no range (it targets the caster). It also casts Explosive Acids (record #1312138) and Explosive Acids (record #1312139).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Trigger Spell (64)
Trigger spell: Explosive Acids
Effect #2Trigger Spell (64)
Trigger spell: Explosive Acids
Effect #3Trigger Spell (64)
Trigger spell: Explosive Acids
Effect #4Trigger Spell (64)
Trigger spell: Explosive Acids

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Build history

this spell Changelog

Added in patch 12.1.0.

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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