Tooltip
Larodar's minions die in an explosion of fiery bark, each inflicting 20 Fire damage to enemies.
How it works
Explosive Bark is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its base value is 2.
- Effect 2 is Dummy (effect type 3). Its base value is 1.
What it does
Explosive Bark is a spell with an instant cast and no range (it targets the caster).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Dummy (3) Value: 2 |
| Effect #2 | Dummy (3) Value: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Explosive Bark appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- Larodar, Keeper of the Flame in Amirdrassil, the Dream's Hope
Journal section: Stage One: The Cycle of Flame > Fiery Force of Nature > Fiery Treant; Stage One: The Cycle of Flame > Scorching Roots > Renewed Bramble Barrier
Encounter creatures: Larodar, Keeper of the Flame, Fiery Treant, Scorching Roots, Seed of LifeRaid boss ability
Spells that cast it
- Charred TreantTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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