Tooltip
The golem slams the ground, inflicting 47.7031 Fire damage to enemies. of his target. Enemies struck are seared, increasing the damage of subsequent Explosive Slams for 25 sec.
How it works
Its aura procs every time its trigger condition is met.
Explosive Slam is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 47.7031. Its area radius is 9 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 50. Its area radius is 11 yards.
What it does
Explosive Slam is a Fire spell with a 2.5 sec cast, a range of 15 yards and effects that last 25 sec. When cast it deals Fire damage (base value 47.7031) in a 9 yard radius and applies an aura in an 11 yard radius. The client files the whole spell under the infected mechanic. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 15 yards (Fifteen yards) |
| Cast time | 2.5 sec |
| Duration | 25 sec |
| Mechanic | Infected |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | School Damage (2) Value: 47.7031 Radius: 9 yards |
| Effect #2 | Apply Aura (6) Aura type id 255 Value: 50 Misc value: 22 Radius: 11 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.