How it works
Expulsion Beam is built from 9 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 10 sec.
- Effect 2 is Dummy (effect type 3).
- Effect 3 is Dummy (effect type 3).
- Effect 4 is Dummy (effect type 3).
- Effect 5 is Dummy (effect type 3).
- Effect 6 is Dummy (effect type 3).
- Effect 7 is Dummy (effect type 3).
- Effect 8 is Dummy (effect type 3).
- Effect 9 is Dummy (effect type 3).
What it does
Expulsion Beam is a Shadow spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 10 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 226 Period: every 10 sec |
| Effect #2 | Dummy (3) |
| Effect #3 | Dummy (3) |
| Effect #4 | Dummy (3) |
| Effect #5 | Dummy (3) |
| Effect #6 | Dummy (3) |
| Effect #7 | Dummy (3) |
| Effect #8 | Dummy (3) |
| Effect #9 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.