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Extractialic

Spell

Extractialic

Physical

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Instant castSelf Only

Increase gold from looting by 2% and completing quests by 10%.

Extractialic

Tooltip

Increase gold from looting by 2% and completing quests by 10%.

How it works

Its aura procs every time its trigger condition is met.

Extractialic is built from 8 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 348. Its base value is 2.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 348. Its base value is 10.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 348. Its base value is 10.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 348. Its base value is 10.
  5. Effect 5 is Apply Aura (effect type 6). It applies aura type 348. Its base value is 10.
  6. Effect 6 is Apply Aura (effect type 6). It applies aura type 348. Its base value is 10.
  7. Effect 7 is Apply Aura (effect type 6). It applies aura type 348. Its base value is 10.
  8. Effect 8 is Area Aura (Party) (effect type 35). It applies aura type 4.

What it does

Extractialic is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura and applies an aura to the party.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Proc chanceAlways
Max stacks1
Effect #1Apply Aura (6)
Aura type id 348
Value: 2
Misc value: 1
Effect #2Apply Aura (6)
Aura type id 348
Value: 10
Misc value: 2
Effect #3Apply Aura (6)
Aura type id 348
Value: 10
Misc value: 3
Effect #4Apply Aura (6)
Aura type id 348
Value: 10
Misc value: 4
Effect #5Apply Aura (6)
Aura type id 348
Value: 10
Misc value: 5
Effect #6Apply Aura (6)
Aura type id 348
Value: 10
Effect #7Apply Aura (6)
Aura type id 348
Value: 10
Misc value: 6
Effect #8Area Aura (Party) (35)
Aura type id 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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