How it works
It does not trigger the global cooldown, so it can be used between other casts.
Eye Beam is built from 6 client effects, applied in this order:
- Effect 1 is Trigger Spell (effect type 64). It triggers Eye Beam.
- Effect 2 is Trigger Spell (effect type 64). It triggers Eye Beam.
- Effect 3 is Trigger Spell (effect type 64). It triggers Eye Beam.
- Effect 4 is Trigger Spell (effect type 64). It triggers Eye Beam.
- Effect 5 is Trigger Spell (effect type 64). It triggers Eye Beam.
- Effect 6 is Trigger Spell (effect type 64). It triggers Eye Beam.
What it does
Eye Beam is a Shadow spell with an instant cast, a range of 10 yards and a 5 sec cooldown. It also casts Eye Beam (record #197641), Eye Beam (record #212897), Eye Beam (record #212905) and Eye Beam (record #212909).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | Instant |
| Cooldown | 5 sec |
| Global cooldown | None |
| Effect #1 | Trigger Spell (64) Trigger spell: Eye Beam |
| Effect #2 | Trigger Spell (64) Trigger spell: Eye Beam |
| Effect #3 | Trigger Spell (64) Trigger spell: Eye Beam |
| Effect #4 | Trigger Spell (64) Trigger spell: Eye Beam |
| Effect #5 | Trigger Spell (64) Trigger spell: Eye Beam |
| Effect #6 | Trigger Spell (64) Trigger spell: Eye Beam |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.