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Falling Star

Spell

Falling Star

HolyNatureShadowArcane

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Instant castAnywhere - Unlimited

An interstellar mass impacts, inflicting 30 Cosmic damage and knocking back all players, with the magnitude of these effects decreasing based on distance from the point of impact.

Falling Star

Tooltip

An interstellar mass impacts, inflicting 30 Cosmic damage and knocking back all players, with the magnitude of these effects decreasing based on distance from the point of impact.

How it works

Falling Star is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 30. Its area radius is 100 yards.
  2. Effect 2 is effect type 144, which the datamine does not name. Its base value is 130. Its area radius is 100 yards.

What it does

Falling Star is a Holy, Nature, Shadow and Arcane spell with an instant cast and an unlimited range. When cast it deals Holy, Nature, Shadow and Arcane damage (base value 30) in a 100 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly, Nature, Shadow, Arcane
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Effect #1School Damage (2)
Value: 30
Radius: 100 yards
Effect #2Effect 144
Value: 130
Misc value: 130
Radius: 100 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Falling Star appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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