Tooltip
An interstellar mass impacts, inflicting 30 Cosmic damage and knocking back all players, with the magnitude of these effects decreasing based on distance from the point of impact.
How it works
Falling Star is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 30. Its area radius is 100 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 130. Its area radius is 100 yards.
What it does
Falling Star is a Holy, Nature, Shadow and Arcane spell with an instant cast and an unlimited range. When cast it deals Holy, Nature, Shadow and Arcane damage (base value 30) in a 100 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 30 Radius: 100 yards |
| Effect #2 | Effect 144 Value: 130 Misc value: 130 Radius: 100 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Falling Star appears in: 1 spell that casts it.
Spells that cast it
- Falling StarTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Falling Star at Wowhead (opens Wowhead in a new tab)