How it works
Its aura procs every time its trigger condition is met.
Feeding Frenzy is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 5.06.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 5.66 per tick. It applies the bleeding mechanic. It ticks every 1.5 sec, 4 times over the full 6 sec (22.64 base in total).
What it does
Feeding Frenzy is a Physical spell with an instant cast, a range of 15 yards and effects that last 6 sec. When cast it deals Physical damage (base value 5.06) and applies an aura with the bleeding mechanic every 1.5 sec. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 15 yards (Fifteen yards) |
| Cast time | Instant |
| Duration | 6 sec |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | School Damage (2) Value: 5.06 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 5.66 Mechanic: Bleeding Period: every 1.5 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Feeding Frenzy appears in: 1 spell that casts it.
Spells that cast it
- Feeding FrenzyTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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