Spell
Feral Spirit
Nature
Summons two Elemental Spirit Raptors that aid you in battle for 15 sec.
Tooltip
Summons two Elemental Spirit Raptors that aid you in battle for 15 sec. They are immune to movement-impairing effects, and each Elemental Feral Spirit summoned grants you 5% increased Physical and 5% increased Fire, Frost, or Nature damage dealt by your abilities.
Feral Spirit generates one stack of Maelstrom Weapon immediately, and one stack every 3 sec for 15 sec.
How it works
Casting it triggers a 1.5 sec global cooldown.
- Effect 1 is Dummy (effect type 3).
What it does
Feral Spirit is a Nature spell with an instant cast, a range of 30 yards and a 90 sec cooldown.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Cooldown | 90 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Feral Spirit appears in: 3 talents.
Talents
- Feral Spirit for Shaman (Elemental, Enhancement, Restoration)Talent
- Feral Spirit for Shaman (Elemental, Enhancement, Restoration) (definition #132008)Talent
- Feral Spirit (a talent definition no current talent tree places)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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