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Feral Spirit

Spell

Feral Spirit

Nature

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Shaman

Instant cast1 min 30 sec cooldownMedium Range

Summons two Elemental Spirit Raptors that aid you in battle for 15 sec.

Feral Spirit

Tooltip

Summons two Elemental Spirit Raptors that aid you in battle for 15 sec. They are immune to movement-impairing effects, and each Elemental Feral Spirit summoned grants you 5% increased Physical and 5% increased Fire, Frost, or Nature damage dealt by your abilities.

Feral Spirit generates one stack of Maelstrom Weapon immediately, and one stack every 3 sec for 15 sec.

How it works

Casting it triggers a 1.5 sec global cooldown.

  1. Effect 1 is Dummy (effect type 3).

What it does

Feral Spirit is a Nature spell with an instant cast, a range of 30 yards and a 90 sec cooldown.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range30 yards (Medium Range)
Cast timeInstant
Cooldown90 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Effect #1Dummy (3)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Feral Spirit appears in: 3 talents.

Talents

  • Feral Spirit for Shaman (Elemental, Enhancement, Restoration)Talent
  • Feral Spirit for Shaman (Elemental, Enhancement, Restoration) (definition #132008)Talent
  • Feral Spirit (a talent definition no current talent tree places)Talent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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