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Ferry Pass

Spell

Ferry Pass

Physical

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Instant castSelf Only

Grants access to the ferry network in Tiragarde Sound.

Ferry Pass

Tooltip

Grants access to the ferry network in Tiragarde Sound.

How it works

Ferry Pass is built from 8 client effects, applied in this order:

  1. Effect 1 is effect type 154, which the datamine does not name.
  2. Effect 2 is effect type 154, which the datamine does not name.
  3. Effect 3 is effect type 154, which the datamine does not name.
  4. Effect 4 is effect type 154, which the datamine does not name.
  5. Effect 5 is effect type 154, which the datamine does not name.
  6. Effect 6 is effect type 154, which the datamine does not name.
  7. Effect 7 is effect type 154, which the datamine does not name.
  8. Effect 8 is effect type 154, which the datamine does not name.

What it does

Ferry Pass is a spell with an instant cast and no range (it targets the caster).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Effect 154
Misc value: 2052
Effect #2Effect 154
Misc value: 2105
Effect #3Effect 154
Misc value: 2104
Effect #4Effect 154
Misc value: 2056
Effect #5Effect 154
Misc value: 2054
Effect #6Effect 154
Misc value: 2057
Effect #7Effect 154
Misc value: 2053
Effect #8Effect 154
Misc value: 2055

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.