Tooltip
When you damage an enemy who is below 35% health, or fall below 35% health yourself, gain primary stat and 10% movement speed for 8 sec. Can only occur once every 30 sec.
How it works
Fight or Flight is built from 6 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 29.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 29.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 29.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 129. Its base value is 10.
- Effect 6 is Trigger Spell (effect type 64). It triggers Lethargy.
What it does
Fight or Flight is a spell with an instant cast, no range (it targets the caster) and effects that last 8 sec. When cast it applies an aura. It also casts Lethargy.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 8 sec |
| Effect #1 | Apply Aura (6) Aura type id 29 Misc value: 1 |
| Effect #2 | Apply Aura (6) Aura type id 29 Misc value: 3 |
| Effect #3 | Apply Aura (6) Aura type id 29 |
| Effect #4 | Apply Aura (6) Aura type id 4 |
| Effect #5 | Apply Aura (6) Aura type id 129 Value: 10 |
| Effect #6 | Trigger Spell (64) Trigger spell: Lethargy |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.