Spell
Fire and Ice
Physical
Flame Shock and Frost Shock no longer consume additional Maelstrom.
Tooltip
Flame Shock and Frost Shock no longer consume additional Maelstrom.
Increases the duration of Flame Shock and Frost Shock by 100%, and the damage of Frost Shock by 100%.
How it works
Fire and Ice is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 63. Its base value is -20.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 100.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 100.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 100.
What it does
Fire and Ice is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 63 Value: -20 Misc value: 11 |
| Effect #2 | Apply Aura (6) Aura type id 108 Value: 100 Misc value: 1 |
| Effect #3 | Apply Aura (6) Aura type id 108 Value: 100 Misc value: 1 |
| Effect #4 | Apply Aura (6) Aura type id 108 Value: 100 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.