How it works
Fire Breath is built from 5 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 0.5 sec, 18 times over the full 9 sec. It triggers Fire Breath.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 0.5 sec, 18 times over the full 9 sec. It triggers Fire Breath.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 0.5 sec, 18 times over the full 9 sec. It triggers Fire Breath.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 0.5 sec, 18 times over the full 9 sec. It triggers Fire Breath.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 0.5 sec, 18 times over the full 9 sec. It triggers Fire Breath.
What it does
Fire Breath is a spell with an instant cast, no range (it targets the caster) and effects that last 9 sec. When cast it applies an aura every 0.5 sec. It also casts Fire Breath (record #325578).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 9 sec |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 0.5 sec Trigger spell: Fire Breath |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 0.5 sec Trigger spell: Fire Breath |
| Effect #3 | Apply Aura (6) Aura type id 23 Period: every 0.5 sec Trigger spell: Fire Breath |
| Effect #4 | Apply Aura (6) Aura type id 23 Period: every 0.5 sec Trigger spell: Fire Breath |
| Effect #5 | Apply Aura (6) Aura type id 23 Period: every 0.5 sec Trigger spell: Fire Breath |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.