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Fireball

Spell

Fireball

Fire

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2 secMedium Range

Sets an enemy ablaze, inflicting 15 Fire damage and an additional 3 Fire damage every 3 sec for 12 sec.

Fireball

Tooltip

Sets an enemy ablaze, inflicting 15 Fire damage and an additional 3 Fire damage every 3 sec for 12 sec.

How it works

Its dispel type is client id 1.

Fireball is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 15. It triggers spell id 420593.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3 per tick. It ticks every 3 sec, 4 times over the full 12 sec (12 base in total).

What it does

Fireball is a Fire spell with a 2 sec cast, a range of 30 yards and effects that last 12 sec. When cast it deals Fire damage (base value 15) and applies an aura every 3 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range30 yards (Medium Range)
Cast time2 sec
Duration12 sec
Dispel typeDispel type id 1
Effect #1School Damage (2)
Value: 15
Trigger spell id 420593
Effect #2Apply Aura (6)
Aura type id 3
Value: 3
Period: every 3 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Fireball appears in: 1 boss encounter.

Boss encounters

  • Time-Lost Battlefield in Dawn of the Infinite
    Journal section: The Infinite Battlefield > Forces of the Alliance > Alliance Conjuror
    Encounter creatures: Anduin LotharDungeon boss ability

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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